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Three hundred and eighty-four pages.

THE BOOK

Twenty-five chapters. A complete game and a complete city.

Part One · The World. The fall, the city as it is now, the settlement, and the people who go outside it.

Part Two · Playing. Making an Out-Waller, the dice, harm, getting ready, crossing the city, attention, the Fever, coming home, and how characters change.

Part Three · The GM. Running the settlement, building jobs and campaigns, what really happened, the ten groups of the city, the animals and the buildings, the five boroughs, one district mapped in detail, a first expedition ready to run, and tables for when you need an idea at the table.

Part Four · Reference. Two finished Out-Wallers, the optional tools, a glossary, the sheets, and a quick-reference spread.

The book is the whole game. Nothing on this website is required to play it.